Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Mapping a tapped location to 3D


To pick an object in a 3D game is relevant in terms of real-time strategy. For example, in StarCraft2, you can choose a construction from a 2D panel, then a semi-transparent 3D model will show up in the game view that lets you choose the best location for building the construction. Or, you can select your army by just clicking the left button of the mouse and drawing a rectangle covering the units you want to control. All of these happen between 2D and 3D. This is magic! Actually, this technique maps the clicking position in screen coordinate from 2D to 3D world. In this recipe, you will learn how this important mapping method works in the Windows Phone 7 game.

How to do it...

The following steps will lead you to make your own version of picking an object in a 3D game:

  1. 1. Create the Windows Phone Game project named Pick3DModel, change Game1.cs to Pick3DModelGame.cs and add a new Marker.cs to the project. Then, we create a Content Pipeline Extension Library called...