Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Implementing sphere-triangle collision detection


In FPS game, when the character moves forward to a building or a wall and contacts the object, it will stop and stand there. And you know there is no object around you, because the camera is your eye in the FPS game. If you wonder how the game developers achieve this, you will find the answer in this recipe.

How to do it...

The following steps will show you the best practice of applying the sphere-triangle collision detection for first-person perspective camera:

  1. 1. Create a Windows Phone Game project named CameraModelCollision, change Game1.cs to CameraModelCollisionGame.cs. Meanwhile, add Triangle.cs and TriangleSphereCollisionDetection.cs to the project. Then, create a Content Pipeline Extension Library project named MeshVerticesProcessor and replace the ContentProcessor1.cs with MeshVerticesProcessor.cs. After that, insert the 3D model file BigBox.fbx and sprite font file gameFont.spriteFont to the content project.

  2. 2. Define the MeshVerticesProcessor...