Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What are pixels?


All digital images are made up of thousands of dots of color, arranged in a grid. A pixel is the smallest part of that grid. So, a 1024-pixel wide image has 1024 dots in each row of dots. If the image is also 1024 pixels high, it has 1024 of these rows, making a little over 1 million dots, or pixels.

What you are doing by manipulating an image is changing the color or shade in many individual dots at the same time. If you type in 2000 into the zoom field and hit Enter, you can see these individual pixels in your texture image. If you hold the book at arms length and squint a little you'll see the colored pixels make up a nail in the wood.

Texture sizes

The reason you resized to 1024 x 1024 pixels is because the image you had was too large (it held too much information) and so had a large file size. In gaming, we have to be constantly aware of the speed at which the game will render while playing it, so graphics file size is a big issue. In fact, 1024 isn't the final size you...