Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – completing texturing


  1. In SketchUp go to Window and click Materials. The Materials Pallet appears.

  2. Click on the Home icon (see next image). Here you have a list of all materials being used in your current model.

    Note

    The Mac version has an additional selection of color pallets at the top of the window. Select the symbol for SketchUpColorPicker to get the same pallet as the Windows one shown here.

  3. Notice that your pallet_wood_1024 texture has automatically become a material, and you didn't even need to think about it. But what are those others doing there?

  4. If you remember, there was a 2D component of a lady there at the start of the modeling process to help us visualize scale. You deleted her pretty quick. But the materials that made up her clothing have remained in your SketchUp model.

  5. Go to Window ¦ Model Info and click on the Statistics option. You'll see here a list of what's in your model. More about this in a moment. For now, notice there's a total of 9 materials listed...