Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Do game artists need art degrees?


When researching this book I looked at lot of job adverts to see what requirements gaming companies look for in 3D modelers. One thing that surprised me was that all modelers seemed to be called artists. Now, this may be my opinion, but I don't think that a modeler or texture creator always needs to be that artistic. Rather, it depends on the game. Most 3D games have a story that's based in the real world, and in a recognizable period of history that is well documented for us, such as the Roman times or the Wild West. Creating assets and levels for these worlds don't require high artistic ability to create objects from scratch—from your imagination—because you can either go and see the object outside your own window, or look it up in a book or on the Web. We're not recreating the wheel here. It is, however, necessary in many cases to have a good appreciation of light, color, and form—subjects which you can always read up by yourself or you can take an introductory...