Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a tiled texture


You will use this technique of blending layers together over and over again in the future. Let's move on and see whether we can get this texture to repeat seamlessly. This is called tiling . Tiling is useful when we have a large area to cover with the texture.

  1. Go to Layer ¦ Layer to Image Size.

  2. Save your project as a GIMP XCF file before doing the next command. Now, go to Image ¦ Flatten image. This removes all the layer information:

    Note

    Before transforming a layer as per the next step, you will need an image that is an even number of pixels, wide and high. If your image is not, use Image ¦ Canvas Size to take off a row of pixels where needed. Remember to uncheck the chain icon so that the height and width don't change together.

  3. Go to Layer ¦ Transform ¦ Offset. Click on the button that says Offset by X/2, Y/2. Now click on Offset.

  4. Everything should look absolutely fine, apart from a black strip down the middle. It's there because the second texture...