If you zoom right in to the terrain texture you'll notice it's not a very high resolution texture. It appears to have lost some detail. In fact, this is true also of the SketchUp version. Is this right? In the Project tab, click on the Map_Base ¦ Map_Master texture (or something like M_2048
if you used the naming scheme suggested in Chapter 3, Wooden Pallet: Texture Creation. In the Preview window at the bottom right-hand side, you will see the image that will look like the one following. Can you seehat's wrong now?
There in the bottom right-hand side is the image size, 1024! But we created a 2048x2048 image! What's happened? Actually, it's not as bad as you think, and can be easily corrected. Here's how:
Select the arrow next to the
Map_Base
folder and selectMap_Master
.On the right-hand side, note that a Max Size import rule for 1024 pixels has been added. Change this now to 2048.
Click on the little button shown in the top...