Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – setting up a first-person shooter style controller


  1. In the Project tab, click on the arrow next to Standard Assets, and then select Character Controllers.

  2. Click on 1st Person Controler and drag it in to the main window.

  3. You will see the character depicted by a capsule-shaped object. You can move this around by dragging the arrows.

  4. In Transform tab, under Position, type in 0,0,0 in the x,y,z fields, respectively.

  5. Now, move the capsule around until it's over the starting point in the level. Notice when the capsule moves below the terrain it turns wire-framed. This is how you can work out how high or low to place it.

  6. Place it so that the bottom is just above the floor.

  7. Under Transform type 180 in the Y Rotation field. This faces your character along the path.

  8. This character already has a camera attached to it, so, go ahead and delete the other one listed in the Hierarchy pallet. You don't need it.

  9. Now go to File ¦ Save Scene.

What just happened?

You just set up your character controller...