Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – exporting buildings to Unity 3D


  1. It's now time to export to Unity. First open Unity and check what you already have inside.

  2. In SketchUp, select the buildings you just inserted. Now, group them and label the group SU_Buildings.

  3. Follow the steps in Chapter 5, Game Levels in SketchUp, to export this group to your SketchUp4Games folder. Remember to select Export only current selection.

  4. When you switch to Unity, your buildings will load automatically, but they won't be in the right place yet.

    Tip

    Using temporary 3D Warehouse assets in your games

    Importing these buildings to Unity may take a long time if you used buildings from the 3D Warehouse. That's because people uploading buildings to 3D Warehouse aren't always thinking about low polygon modeling, using a single texture, or other game asset performance issues. Don't worry about this. Don't forget that at this stage it's all about getting a playable level into Unity so that you can test it and decide what artistic or gameplay decisions...