Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Finishing touches


In this section we will add some final polish to our game in order to make sure the player feels like they are playing a finished game. These extra flourishes may not be essential to gameplay, but will help to flesh out the game as a product.

We will look at:

  • Adding particles to the volcano in our Island scene

  • Adding a visual trail to the thrown coconuts in our Island scene

Volcano!

In Chapter 3, we built an island terrain with the terrain editor, including a corner of the island dedicated to a volcano mouth. To make this volcano seem a little more realistic, we'll add a plume of smoke and an audio source using a 3D sound in order to create a proximity-based sound of the volcano bubbling with molten lava. By adding both the audio and visual elements, we'll hopefully achieve a more dynamic and realistic feel to the island and maintain player immersion in our game.

Begin by creating a new particle system in Unity by clicking the Create button on the Hierarchy and choosing Particle...