Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Quality Settings


When exporting from Unity, you are not restricted to any single level of quality. You have a lot of control over the quality of your output, which comes in the form of the Quality Settings. Open this now in the Inspector part of the interface by choosing Edit | Project Settings | Quality from the top menu.

Here you'll find the ability to set your three different builds to one of the six different quality presets—Fastest, Fast, Simple, Good, Beautiful, and Fantastic. You can then edit these presets yourself to achieve precise results as you need to. To understand the range of potential quality that Unity can produce, let's take a look at the opposite ends of the scale, comparing Fastest with Fantastic:

As you can see, these settings are vastly different at each end of the scale, so let's take a look at what the individual settings do:

  • Pixel Light Count: The number of pixel lights that can be used in your scene. Lights in Unity are rendered as a pixel or vertex; pixel lights...