Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Designing the game


In order to prepare you for the larger game you will make over the course of this book, let's first get a good idea of what you're going to make, so that you can better understand what we're doing and why at each step along the way.

The game we will design is called Survival Island—which you can of course rebrand and retitle if you wish! The basic concept is that your character has awoken on a desert island, with only an active volcano and a mysterious cabin for company. Your goal is to survive your night on the island by lighting a fire to signal for help and keep warm.

In order to light the fire you must acquire the matches that are locked away in the cabin. To unlock the cabin the player must pick up several power cells to fuel the generator that powers the door to the cabin. This would be simple except that the final power cell is locked into a minigame requiring the player to knock down timed targets at a coconut shy shooting gallery—knock them all down simultaneously...