Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the task


Our existing game consists of a task for the player to complete in order to enter the outpost—they must collect four power cells to power the door, one of which has to be won by winning the coconut shy game that we added in the previous chapter.

Currently, having entered the outpost, the player is met with a sense of disappointment, as there is nothing to be found inside except for the abandoned desk. In this chapter, we will change that by adding a box of matches to be picked up by the player when they enter the outpost. We will then create a campfire outside, which can only be lit if the player is carrying the box of matches. In this way, we can show the player the campfire logs waiting to be lit, leading them to attempt to find matches by completing the tasks laid out (that is, opening the door).

To create this game, we will need to implement the following in Unity:

  • Introduce the campfire model to our scene near to the outpost.

  • Create the particle systems for fire and smoke...