Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have looked at the use of particles to give a more dynamic feel to our game. Particles are used in a wide array of different game situations, from car and spaceship exhausts to guns and air-vent steam, and the best way to reinforce what we have just learned is to experiment. There are a lot of parameters to play with and, as such, the best results are found by taking some time out of a project just to see what kind of effects you can achieve. We have also looked at one method for triggering particles as part of the game—something that in most kinds of games, you will likely do quite often.

In the next chapter, we will take a look at making menus for your game, and this will involve scripting with Unity's GUI class, as well as using GUI Skin assets to style and create behaviors for your interfaces. The GUI class is a specific part of the Unity engine, which is used specifically for making menus, HUDs (Heads Up Displays), and when used in conjunction with GUI Skin...