Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Ray tracing in fragment shaders


A common (if somewhat impractical) technique used to show how powerful shaders can be is using them to ray trace a scene. Thus far, all of our rendering has been done with polygon rasterization, which is the technical term for the triangle-based rendering that WebGL operates with). Ray tracing is an alternate rendering technique that traces the path of light through a scene as it interacts with mathematically defined geometry.

Ray tracing has several advantages compared to polygonal rendering, the primary of which is that it can create more realistic scenes due to a more accurate lighting model that can easily account for things like reflection and reflected lighting. Ray tracing also tends to be far slower than polygonal rendering, which is why it's not used much for real-time applications.

Ray tracing a scene is done by creating a series of rays (represented by an origin and direction) that start at the camera's location and pass through each pixel in the...