Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – rendering modes


Follow the given steps:

  1. Open the file ch_RenderingModes.html in the HTML5 browser of your preference. This example follows the same structure as discussed in the previous section.

  2. Select the WebGL JS button and scroll down to the initBuffer function.

  3. You will see here that we are drawing a trapezoid. However, on screen you will see two triangles! We will see how we did this later.

  4. At the bottom of the page, there is a combobox that allows you to select the different rendering modes that WebGL provides, as shown in the following screenshot:

  5. When you select any option from this combobox, you are changing the value of the renderingMode variable defined at the top of the WebGL JS code (scroll up if you want to see where it is defined).

  6. To see how each option modifies the rendering, scroll down to the drawScene function.

  7. You will see there that after binding the IBO trapezoidIndexBuffer with the following instruction:

    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, trapezoidIndexBuffer...