Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Architectural updates


As we move from chapter to chapter and study different WebGL concepts, we should also update our architecture to reflect what we have learned. In this occasion as we are handling a lot of uniforms, we will add support for multiple lights and will improve the way we pass uniforms to the program.

Adding support for light objects

The following diagram shows the changes and additions that we have implemented in the architecture of our exercises. We have updated Program.js to simplify how we handle uniforms and we have included a new file: Ligths.js. Also, we have modified the configure function to use the changes implemented in the Program object. We will discuss these improvements next.

We have created a new JavaScript module Lights.js that has two objects:

  • Light—aggregates lights properties (position, diffuse, specular, and so on) in one single entity.

  • Lightscontain the lights in our scene. It allows us to retrieve each light by index and by name.

Lights also contains the...