Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – adding a blue light to a scene


Now we are ready to take a look at the first example of this chapter. We will work on a scene with per-fragment lighting that has three light sources.

Each light has a position and a diffuse color property. This means we have two uniforms per light.

  1. Also for simplicity, we have assumed here that the ambient color is the same for the three light sources. For the sake of simplicity, we have removed the specular property. Open the file ch6_Wall_Initial.html using your HTML5 web browser.

  2. You will see a scene such as the one displayed in the following screenshot where there are two lights (red and green) illuminating a black wall:

  3. Open the file ch6_Wall_Initial.html using your preferred text editor. We will update the vertex shader, the fragment shader, the JavaScript code, and the HTML code to add the blue light.

  4. Updating the vertex shader: Go to the vertex shader. You can see these two uniforms:

    uniform vec3 uPositionRedLight; 
    uniform vec3 uPositionGreenLight...