Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Creating transparent objects


We have seen that in order to create transparencies we need to:

  1. Enable alpha blending and select the interpolative blending function.

  2. Render the objects back-to-front.

How do we create transparent objects when there is nothing to blend them against? In other words, if there is only one object, how do we make it transparent?

One alternative to do this is to use face culling.

Face culling allows rendering the back face or the front face of an object only. You saw this in the previous Time For Action section when we only rendered the front face by enabling the Back Face Culling button.

Let's use the color cube that we used earlier in the chapter. We are going to make it transparent. For that effect, we will:

  1. Enable alpha blending and use the interpolative blending mode.

  2. Enable face culling.

  3. Render the back face (by culling the front face).

  4. Render the front face (by culling the back face).

Similar to other options in the pipeline, culling is disabled by default. We enable it...