Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Architectural updates


The picking method described in this chapter has been implemented in our architecture:

We have replaced the draw function with the render function. This function is the same that we previously described in the section Rendering to an offscreen framebuffer.

There is a new class: Picker. The source code for this class can be obtained from /js/webgl/Picker.js. This class encapsulates the offscreen framebuffer and encapsulates the code necessary to create it, configure it, and read from it.

We also updated the class CameraInteractor to notify the picker whenever the user clicks on the canvas. The following diagram explains how the picking algorithm is implemented using the Render function and the classes Picker and CameraInteractor:

Note

The source code for Picker and CameraInteractor can be found in the code accompanying this chapter under /js/webgl.

Now let's see picking in action!