Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – customizing the application


  1. Open the file ch9_Car_Showroom.html using your favorite code editor.

  2. We will assign a different home for the camera when we load the Ford Mustang. To do so, please check the cameraHome, cameraAzimuth, and cameraElevation global variables. We set up the camera home position by using this variable inside the configure function like this:

    camera.goHome(cameraHome);
    camera.setAzimuth(cameraAzimuth);
    camera.setElevation(cameraElevation);

    Let's use this code to configure the default pose for the camera when we load the Ford Mustang. Go to the loadMustang function and append these lines:

    cameraHome = [0,0,10];
    cameraAzimuth = -25;
    cameraElevation = -15;
    camera.goHome(cameraHome);
    camera.setAzimuth(cameraAzimuth);
    camera.setElevation(cameraElevation);
  3. Now save your work and load the page in your web browser. Check that the camera appears in the indicated position when you load the Ford Mustang.

  4. We can also set up the lighting scheme on a car-per-car basis...