Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Variables and arrays


There are many different types of variables. Choosing which one we want to use depends on what we want to do with it. Knowing whether it's raining or not (true/false) is different from say, knowing a character's name ("Big McLargeHuge"). Let's take a look at some of the variables we can use and what they're used for.

Booleans

Quick, is it raining? Boolean variables, or bool for short, are your basic true/false questions. They're used for everything from asking if the player is driving a vehicle, to if the game has started, to whether or not an object can collide with anything.

It's standard for boolean variables' names to start with a lower case "b". This isn't required, but it's good to follow the guidelines to keep code consistent and easily readable.

Let's take a look at how we can use booleans in our code by adding to our AwesomeActor class.