Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – The cleanup job


We've made a bit of a mess in our map file again, so let's clean it up in preparation for this section of the chapter.

  1. Open AwesomeTestMap in the editor.

  2. We'll be starting fresh with our Kismet, so open the Kismet editor and delete all of it.

  3. In the level, delete all of the Trigger actors and AwesomeWeaponUpgrades but leave the weapon spawner, enemy spawners, and player start.

What just happened?

Now we're ready to start working with Kismet events.

Creating and triggering a Kismet event

For our game there are a few things we might want to know about in Kismet. One thing that comes to mind is when all of the enemies have been killed. We could use this event to do certain things in Kismet, for example, if we wanted to spawn a weapon upgrade as a reward for the player before the boss showed up. Let's see if we can do it!