Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – The client batch file


When we run a game and connect to a server, we give the game an IP address to connect to. When it's the same computer there's only one number we need to know.

  1. Create a new batch file called Awesome Test Client.bat.

  2. Write the following in it:

    R:\UDK\UDK-AwesomeGame\Binaries\Win32\UDK.exe 127.0.0.1 -log

    When connecting to the same computer, the IP address will be 127.0.0.1. This is the IP we'll use to connect to our server.

  3. Save the file and close it.

What just happened?

We're about to learn a very tough lesson here, so get ready. Double-click on the server batch file to start the server up, then once you see it say "Initializing Game Engine Complete", double-click on the client batch file to start up the client. If everything goes well, you should see some more lines being logged by the server as the client connects, starting with this:

[0009.17] NetComeGo: Open TheWorld 08/15/11 19:43:35 127.0.0.1

But now what's happening? Instead of starting into our game...