Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We've come a long way in just a few pages! We can now open, edit, and save levels, giving us access to some of the most important tools to create games. The next chapter will take us deeper into Sandbox and will expose how we can use the interface to perform a enormous variety of modifications to our level.

We have learned a good deal already about the CryENGINE 3 SDK and how we can use the application within. We took our first few steps by opening a level in the launcher and in the editor, as well as installing some of the tools we will need in the later chapters.

Now that we are dangerous enough to load the sample level in the editor, we're ready to begin ravaging the example map and to learn a few of the useful functions available within the CryENGINE 3 Sandbox. In the next chapter, we will use some of the tools within the CryENGINE Sandbox to create our own levels and environment. It will guide through creating your own heightmap and terrain textures in addition to distributing vegetation and setting a time of day.