Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – using profiles to break down frame-time performance


In this example, we will use some of the more useful profiles immediately available to us within the editor or launcher applications.

  1. Type profile 1 into the console.

    This view displays a per-function breakdown cost in frame time. This is especially useful for programmers when scripting and adding new game code.

    Note that it shows a descending list of the most expensive functions that are executed. If, for example, functions named particle and character are at the top of the list, it is likely that there is an element within the level negatively affecting performance.

  2. Type profile 6 into the console.

    This view shows the time in milliseconds and the percentage of the overall frame time that each system within the CryENGINE consumes.

  3. Try some of the other profiles available by typing in profile 1 through profile 7.

What just happened?

We have just seen how to visualize our performance and identify potential performance problems...