Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – set up a VisArea


Open any level and set up a small structure, as seen in the next screenshot examples.

  1. On the Rollup Bar, go to Area | VisArea.

  2. Place the VisArea shape around your room.

  3. Set the height.

  4. Try to stay on the grid.

  5. Keep the shape of the VisArea as simple as possible.

    Next, we must create a portal for our room.

    Portals are used to add a visual "entrance" into the VisArea.

  6. Create the portal shape according to the size of the entrance by creating the portal area with four points and aligning them to the outside and inside entrance points.

    Keep the size as small as possible. (Also, the size of the portal can't be bigger than the VisArea itself.)

    The portal has to be half inside the VisArea. (Being in the top and front view helps.)

    If you leave the VisArea (indoor), everything behind you will disappear, including the walls that are located inside.

    You will need a wall inside the VisArea and a wall outside the VisArea.

What just happened?

VisAreas and Portals allow for complex...