Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating some basic terrain texture layers


Applying a good set of terrain layers depends heavily on the environment in which you wish to create your map. In this particular example, we will use a somewhat straightforward setup of rocks, forest, grass, mud, sand, and underwater.

  1. Create a new map and generate some terrain, or open Book_Example_1_no_color.cry because we need to have some terrain loaded for us to paint onto like a blank canvas.

  2. Open the Terrain Texture Layers window found in the main sandbox toolbar under Terrain | Texture.

  3. In this window we want to create some new layers because, as we can see, it has only a single layer at present.

  4. Create a new layer using the Add Layer command, as shown in the following screenshot:

  5. Rename the new layer grass.

  6. Next, change the Surface texture of this layer.

  7. Use the Change Layer Texture command shown in the following figure, and navigate to Book_Chapter_2_Assets\low_detail_terrain_textures\directory and select the grass.tif texture...