Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Starting a level


If you asked most designers about how they begin their levels, their answers would vary. One designer may transcribe his idea, and write it into an exhaustive and detailed design document. Others may plan the important elements in their head and prototype the key elements relatively quickly, by making them playable as soon as possible. There might, however, be situations where mixes of both the techniques are used, or if you are working within a team environment, more or less of the design might need to be communicated. For this chapter, we will concentrate on getting a playable level together, and then iterating on it by adding and modifying various gameplay objects.

Creating a spawn point

The spawn point entity is easily the most important entity for a level to be considered playable within the CryENGINE SDK. The spawn point dictates the starting location and view for your player as soon as the level is started.