Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating a spawn point


The CryENGINE acts out of the box, as you would expect the real world to act, with gravity and physics affecting the human player. For this reason, it is best to place the spawn points where the player can physically stand when they are started within the level:

  1. Open the level example_4 inside the Editor.exe application.

  2. In the RollupBar, select the Objects tab and click on Entity option.

  3. Open the Multiplayer folder in the Entity List window.

  4. Click-and-drag the SpawnPoint entity into the perspective viewport, and then release the mouse button.

  5. Finalize the initial placement by clicking on it again.

  6. Move the SpawnPoint entity to the location you wish to spawn the player.

  7. Note that the direction of the SpawnPoint entity helper icon represents the direction the player will face when spawned, as seen in the following screenshot:

    For this example, a suitable location to start our player is along the surface of the terrain. As you place the Spawn Point entity,...