Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - placing your entity into your level


After we have created both files, we should now be able to place our new entity within Sandbox:

  1. Open Sandbox and create a new level (or load your level of choice).

  2. In the RollupBar tab, select the first tab and choose Entity in the Objects list. If you scroll in the Browser window to Others and open this subfolder, you should find your new Teleporter entity.

  3. You can drag-and-drop the Teleporter into your level, as seen in the following screenshot. Once you do this, you can select the entity and just modify the properties in the RollupBar tab.

    Note

    You can add your entity multiple times and change the properties individually for each Teleporter that is placed in your level. The entity that we defined is some sort of template class (a definition about an entity). You can simply drag-and-drop the Teleporter entity from the RollupBar tab into the level of this entity for which we are creating instances.

  4. If you select your Teleporter, you will find...