Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating and exporting your first model


In this example, we begin with a simple, cylinder-type mesh that will become a wooden barrel. First, let's create some geometry for your first object:

  1. Create your own custom mesh; or for this example, open the example file wooden_barrel_simple.max as seen in the following screenshot:

    The pivot of the object in 3ds Max will become the pivot of the object when used in the engine. This is important to know, because moving the pivot point of the object to different locations will make placing it easier later on in the engine.

  2. Align the pivot of the object to 0, 0, 0. This will make aligning the object to terrain or even other objects easier later on, when using from the editor.

    Let's create a material for our object now, which we can use to texture and modify some physical parameters.

  3. Open the Material Editor window in 3ds Max by pressing the keyboard shortcut M.

  4. Create a new Multi/Sub-Object material in the first material slot by clicking...