Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - making your object destructible


In this example, we will use the wooden_barrel_simple asset created earlier in the chapter. Alternatively, you can open the example file objects\wooden_props\ wooden_barrell_destructible.max.

To create a .cgf containing the object's broken pieces, we must create them as submodels for our main mesh. Each submodel must also have a physics proxy geometry. The submodel's name and User Defined Properties will determine its behavior.

  1. Create the original model to be used as the non-destroyed mesh. In this example, it is the unbroken barrel.

  2. Name the non-destroyed mesh main. It will act as the alive geometry for the entity within CryENGINE.

  3. At this point, you can use various methods within 3ds Max to break up an object. For this example, you can simply cut out the shape using the cut tool within 3ds Max.

  4. First, create the destroyed geometry that will replace the original geometry when the object is destroyed and name this object remain.

    The remain model...