Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – adding a Console Variable to a sequence


For this example, we will add some console commands to the Track View sequence created in the Creating a new Track View sequence and Animating a camera in Track View sections of this chapter. These two sections must be completed before going forward with the following example:

  1. You should have the my_first_cutscene cutscene open in Track View and your view set to that of the camera.

  2. Right-click on the parent node of my_first_cutscene and select Add Console Variable as shown in the following screenshot:

    You will then be asked to name this Console Variable (CVAR).

    Note

    It is very important that you name the CVAR the exact name of the variable you would type into the console.

  3. For this example, set the name to e_TimeofDaySpeed. You will see it added as a track to the parent node of the sequence.

  4. Next, create a key frame on the e_TimeofDaySpeed track. Set the value of this key frame to 0.5, as shown in the following screenshot:

    What this will now...