The sound system is composed of several projects. Each project is a well-defined set of sound events. These events can be structured into event groups and independently added to a category. A project must first be exported for it to be loaded into the event system, and only then can one of its events be played. The build project step generates an event datafile and several wavebanks.
Note
CryENGINE does not allow for nested project folders (for example, folder1/folder2/fmodproject.fdp
), so you must always use one folder per project to avoid project files not being recognized in the CryENGINE.