Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating an ambient sound event


Using the entities AmbientVolume and RandomSoundVolume attached to area shapes, one can create convincing sounding environments. This example will take you through the process of setting up a sound event and getting your own sound in the engine. It will also include some important interface steps, which will be used throughout the chapter. The following screenshot is an example of an ambience setup in the forest example level from the Free SDK:

To get your first sound into engine, we must first open FMOD Designer, which is the tool we will use to create our sound events for the CryENGINE.

  1. Open FMOD Designer, which can be found in your build directory under Tools\FmodDesigner\fmod_designer.exe.

  2. Once opened, create a new project.

  3. Name the project mygame_environment.fdp and save this project under the game directory in game/sound/mygame_environment/.

    You will notice that a default event group and event will be created in your project.

  4. Rename the...