Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - create your own reverb preset


In this example, we will create and place our own ReverbVolume as well as explore the parameters and settings within Reverb Presets.

  1. Open the editor application and then open the Forest level.

  2. Open the DataBase View and select the Reverb Presets tab.

  3. Click on P+ to create a new reverb preset.

  4. Adjust the values in the Parameters window, and click on the icon resembling a bar graph or a play icon, to preview the effects.

    Any sound played once the play/audition button is clicked will have the specific Reverb Preset added onto it. Thus you can quickly preview parameter changes by adjusting the parameters and clicking on play, and then triggering sounds in the game.

  5. Save the preset as seen in the following screenshot:

  6. To test your preset right away in the database viewport, make sure to select a sound by clicking on the folder icon and then picking the desired sound.

    You will notice the sound loaded and its wet settings automatically present in the slider...