Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Publishing in Apple's App Store


To publish in the App Store, you need to have a developer account there. As preparation, you will need to perform some tasks, such as these:

  • Add the app icons

  • Change the name and the app package

  • Set the distribution code sign profile

  • Create a package to submit

Add the app icons

When you build your iOS app from Monk, there is no icon added to the Xcode project. There are several icon sizes, which can or have to be added to the project. Please refer to the detailed explanations inside the iTunesConnect Developer Guide. For example, it will tell you that, for an iPhone app, you need an icon with the size of 57x57 pixels (icon.png), and for the iPad, one with a size of 72x72 pixels (icon-72.png).

The default project settings of a Monkey Xcode project will create a universal app. This means it will run on an iPhone and on an iPad. So, you need to provide both icons. Create them in your favorite graphics application. Then, you need to add them to the project.