Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — the basic structure of your game


We will now build the basic structure for every game. Follow the given steps:

  1. 1. Your first command in Pongo, and in every game, should be the Strict command, so that Monkey will keep us on track regarding giving identifiers the right type.

    Strict
    
  2. 2. Next should be some comments that describe the script somehow.

    #rem
    Script: Pongo.Monkey
    Description: Sample script from chapter #2 of the book "Monkey Game Development Beginners guide" by PacktPub
    Author: Michael Hartlef
    #end
    
  3. 3. Because we want to use the Monkey built-in framework mojo, we have to import it.

    Import mojo
    
  4. 4. Now, we need to create the pongo class that extends from mojo's app class. We will include empty OnCreate, OnUpdate, and OnRender methods that we will fill later on.

    Class pongo Extends App
    Method OnCreate:Int()
    SetUpdateRate(60)
    Return True
    End
    Method OnUpdate:Int()
    Return True
    End
    Method OnRender:Int()
    Return True
    End
    End
    Function Main:Int()
    New pongo
    Return True
    End
    
  5. 5. The...