Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — rendering the game field


Which elements will be rendered in the game?

  • The player paddle

  • Enemy paddle #1

  • Enemy paddle #2

  • The ball

  • A wall at the top

  • A wall at the bottom

  • A middle line

The last three elements can be grouped together as a background. So let us do just that:

  1. 1. Now, insert the drawing routines for the background graphics. Between the OnUpdate method and the OnRender method, create a new method called DrawPlayField.

    Method OnUpdate:Int()
    Return True
    End
    Method DrawPlayField:Int()
    'Draw the top wall with a rectangle
    DrawRect(0,0,640,5)
    'Botton wall
    DrawRect(0,475,640,5)
    'Middle line, 13 pieces, each 10 pixel long
    For Local i:= 5 To 465 Step 20
    DrawRect(318,i,4,10)
    Next
    Return True
    End
    Method OnRender:Int()
    
  2. 2. We need to modify the OnRender method now, so that the new DrawPlayField method can be called.

    Method OnRender:Int()
    Cls 'Clear the canvas each frame
    DrawPlayField() 'this call draws the background
    Return True
    End
    
  3. 3. Like before, save your script and test it...