Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — detailing the Update process


We have have three game modes. Two of them, gmMenu and gmGameOver, are modes where some kind of menu or text is displayed. The third mode, gmPlay, is for rendering and updating the actual game play.

  1. 1. Add a Select statement to the OnUpdate method.

    Method OnUpdate:Int()
    Select gameMode
    
  2. 2. Depending on whether gameMode is gmMenu or gmOver, we will call a new method UpdateMenu.

    Case gmMenu, gmGameOver
    UpdateMenu()
    
  3. 3. When gameMode is equal to gmPlay, call another new method called UpdateGame.

    Case gmPlay
    UpdateGame()
    
  4. 4. Close the Select statement.

    End
    End
    
  5. 5. Now, add the bodies of the formerly mentioned methods, UpdateMenu and UpdateGame. Inside UpdateMenu, we will also add an IF statement to act differently, depending on the game mode.

    Method UpdateMenu:Int()
    If gameMode = gmMenu
    'we will add code here later
    Else
    'Code that runs when gameMode = gmGameOver
    Endif
    Return True
    End
    Method UpdateGame:Int()
    Return True
    End
    

What just happened?

As you can imagine...