Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — detailing the OnCreate process


The OnCreate method is the only method we can set into stone now. Cool!

  1. 1. Set UpdateRate to 60 frames per second.

    Method OnCreate:Int()
    SetUpdateRate(60)
    
  2. 2. Now, read the dimensions of the canvas, your visible area. You will store this information inside the previously defined variables.

    cWidth = DeviceWidth()
    cHeight = DeviceHeight()
    
  3. 3. Before the method is closed, we will call a new method called SetupGame. In this method, we will set up the starting values of a new game. Putting this inside a method will enable us to call this part again, once the game is over.

    SetupGame()
    Return True
    End
    
  4. 4. Now, create a new method called SetupGame. Some previously defined variable will be used and set to values appropriate for a new game.

    Method SetupGame:Int()
    totalBombsDestroyed = 0
    levelNumber = 1
    score = 0
    
  5. 5. Later on, we will add some more stuff, but for now, we leave it like that. Close the method.

    Return True
    End
    

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