Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — modifying the menu update process


  1. 1. Head to the UpdateMenu method and add the following lines:

    If gameMode = gmMenu
    'we will add code here later
    
  2. 2. Check if the P key was hit.

    If KeyHit(KEY_P) Then
    
  3. 3. Set game mode to gmPlay, and also seed the random number generator with the current time (in milliseconds) from when this game is active.

    gameMode = gmPlay
    'Set random number generator
    Seed = Millisecs()
    Endif
    Else
    'Code that runs when gameMode = gmGameOver
    
  4. 4. Check if the R key is hit after one game is over.

    If KeyHit(KEY_R) Then
    
  5. 5. Remove all cities and rocket launchers.

    RemoveCities()
    RemoveLaunchers()
    
  6. 6. Set up the game again, and set the game mode to gmPlay.

    SetupGame()
    gameMode = gmPlay
    Endif
    Endif
    Return True
    End
    

What just happened?

Good, now we can leave this part of code and forget about it. We can start the game now or restart it.

Rendering our precious rocket launchers

Just like the cities, we want to see our launchers in the game. That is why we need to enhance the...