Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — create the main source file and its folders


As this is the first time, we will work with the resources files and will need to set up the folder of our project in a slightly different manner:

  1. 1. Create a new folder for the game, and give it the same name as your main source file.

  2. 2. Then inside that folder, create another folder with the name of your main source file and the extension .data.

  3. 3. Copy all the resource files from the chapter's cometcrusher.data folder into your .data folder.

  4. 4. Copy the source file of fantomEngine from the chapter's folder into your project folder. Its name is fantomEngine.monkey.

  5. 5. Create a new, empty script file and save it under the name you have chosen.

    Inside the new script add the following lines; by now you will know them pretty well.

    Strict
    #rem
    Script: cometcrusher.monkey
    Description: Sample script from chapter #4 of the book
    "Monkey Game Development Beginners guide" by PacktPub
    Author: Michael Hartlef
    #end
    Import fantomEngine
    
  6. 6. As you...