Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating a method to load sounds


  1. 1. Add the LoadSounds method to the game class.

    Method LoadSounds:Int ()
    
  2. 2. Set the sound objects via calls to the engine's LoadSound method. The parameter is the filename of the sound, but without a file extension.

    sndExplo = eng.LoadSound("explosion")
    sndShot = eng.LoadSound("shoot1")
    
  3. 3. Close the method:

    Return 0
    End
    

What just happened?

Even though we have only two sounds to load, with the LoadSounds method you have a code section that you can easily expand once you want to add more sounds to the game.

Did you see that score—the game UI

In every game, you have a user interface (UI) that will let you control the game somehow and also inform the player about certain statistics of the game. For example, how high the score is, how many lives are remaining, and so on. In the following screenshot, for example, the red arrows point to the UI elements:

This can be done with graphics or text. In CometCrusher, you will print these values as text...