Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the main source file and its folders


At the time of writing this book, Monk didn't create the needed folder structure for you. So, you need to manually set up the folder for our project:

  1. 1. First, create a new folder for the game; name it chainreaction.

  2. 2. Inside this folder, create a data folder for all the resources with the name chainreaction.data.

  3. 3. Next, copy all the resource files from the chapter's chainreaction.data folder into your .data folder.

  4. 4. Now, also copy the source file of fantomEngine from the book's chapter folder into your project folder. As before, the name is fantomEngine.monkey.

  5. 5. All that is left is to create a new empty script file and save it under the name chainreaction.monkey.

  6. 6. An empty script doesn't do much; it won't even compile. Let's add a few lines.

    Strict
    #rem
    Script: chainreaction.monkey
    Description: Sample script from chapter #5 of the book
    "Monkey Game Development Beginners guide" by PacktPub
    Author: Michael Hartlef
    #end
    Import...