Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — modifying the OnSuspend event


The OnSuspend method will be called from Monkey, when the app is not completely ended from the operation system and still runs in the background:

  1. 1. Inside the OnSuspend method, set isSuspended to TRUE.

    Method OnSuspend:Int()
    isSuspended = True
    
  2. 2. Since we don't need to update the game so quickly now, set the update rate to 5. This might conserve battery power.

    SetUpdateRate(5)
    Return 0
    End
    

What just happened?

Inside the OnSuspend event, we have set the isSuspended field to False, so we can act on it during the OnUpdate event. At the same time, we set the update rate to 5 FPS. This might conserve battery power, as the CPU doesn't need to update the game that often.

Another thing you might like to do is to save the state of the game.