1. To store the relevant fields, we will create fields again in our main class, called
game
.2. The
game
class already has fields for the instance of theengine
class and a field that will store if the app is suspended or not.Class game Extends App Field eng:engine Field isSuspended:Bool = False
3. Next, add fields to store text objects for storing the game score, Game Over text, and the FPS indicator.
Field txtScore:ftObject Field txtGameOver:ftObject Field txtFPS:ftObject
4. Our game ball will be a separate object and so are the fonts, which we will be using for our in-game text objects.
Field ball:ftObject Field font1:ftFont
5. Later on, we will create two classes for particle emitters and the enemies that will hunt you down in the game. To store these, we will use lists.
6. Add fields for lists based on the
Enemy
class and theParticleEmitter
class.Field enemyList:=New List<Enemy> Field emitterList:=New List<ParticleEmitter>
7...
Monkey Game Development: Beginner's Guide
By :
Monkey Game Development: Beginner's Guide
By:
Overview of this book
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Monkey—Huh?
Getting to Know your Monkey—a Trip to the Zoo
Game #2, Rocket Commander
Game #3, CometCrusher
Game #4, Chain Reaction
Game #5, Balls Out!
Game #6, At The Docks
Game #7, Air Dogs 1942
Game #8, Treasure Chest
Make Some Money for Bananas
Customer Reviews