Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating text buttons


This new helper method will be added to the game class:

  1. 1. Insert a new class called CreateTextButton. Its parameters are a font object, the text, its position, button ID, and the layer that the button is added to.

    Method CreateTextButton:ftObject (font:ftFont, txt:String, xp:Int, yp:Int, id:Int, layer:ftLayer)
    
  2. 2. Create a new next object.

    Local but:ftObject = eng.CreateText(font,txt,xp,yp,1)
    
  3. 3. It its tag with the ID and the touch mode to a rectangular hit test.

    but.SetTag(id)
    but.SetTouchMode(2)
    
  4. 4. Now, set the layer and close the method.

    but.SetLayer(layer)
    Return but
    End
    

What just happened?

With this method, we can easily add text buttons with one line of code. It is all about being more efficient when you develop games, because even your spare time is money!

The background screen as usual

This is composed of different objects. We will have a nice single-colored background and a few text objects.