Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the title screen


Our title screen will be composed of a nice single-colored background, the text Balls Out!, and two text buttons to Play and Exit the game:

  1. 1. Create the CreateTitleScreen method inside the game class.

    Method CreateTitleScreen:Int ()
    
  2. 2. Create a new box object, assign it to the title layer, and set the color to a nice blue.

    Local box:ftObject = eng.CreateBox(cw-20,ch-20,cw/2,ch/2)
    box.SetLayer(layerTitle)
    box.SetColor(0,0,255)
    
  3. 3. Now, create a text object that is also assigned to the title layer. Scale it to the factor 3.

    Local tx1:ftObject = eng.CreateText(font1,"Balls Out!",cw/2,ch/5,1)
    tx1.SetLayer(layerTitle)
    tx1.SetScale(3.0)
    
  4. 4. To start and exit the game, we need two text buttons, both scaled to factor 1.5 and assigned to the title layer.

    Local b1:ftObject = CreateTextButton(font1, "Play", cw/2,ch/5*3, btnPlay, layerTitle)
    b1.SetScale(1.5)
    Local b3:ftObject = CreateTextButton(font1, "Exit", cw/2,ch/5*4, btnExit, layerTitle)
    b3.SetScale(1.5...